Posted 20 hours ago

Mattel - Strategy Games - Ghost Fightin' Treasure Hunters

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Since then it has seen fairly regular play across a very diverse audience including family, casual and serious gamers. The first several rounds feel pretty harmless, but once the ghosts accumulate and hauntings start occurring, people start to realize that the game can be quickly lost.

The game has wonderful components, amazing theme, smooth gameplay, and plays quick enough that it doesn't overstay it's welcome or kill a kid's attention span. The premise of Ghost Fightin' Treasure Hunters (GFTH) is that you are part of a group that come across a haunted house and you are to collect its treasures before the ghosts overrun and haunt the place. The most common type of card gives the letter of one of the rooms in the mansion, including the two new rooms in the cellar.

The 103 third parties who use cookies on this service do so for their purposes of displaying and measuring personalized ads, generating audience insights, and developing and improving products. If they are in a room with a ghost or haunt they must fight that ghost or haunt at the end of their turn if able.

You get to roll both of the battle die and if either die comes up with a Haunting icon then you have defeated the Haunting and it leaves the board.The ghost cards will generally spawn new ghosts on the board, but they can also lock doors, limiting the movement of the treasure hunters. Ghost Fightin’ Treasure Hunters was created by Brian Yu and published by Mattel in Germany as Geister, Geister, Schatzsuchmeister, and it won the very prestigious Kinderspiel des Jahres 2014, or Children’s Game of the Year.

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